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jdkclix

Campaign Rules Part 4

Alright, no more rules here...just a friendly note. When you use one of my campaigns, understand that they are based entirely on the figures I have. As such, you may need to make some minor adjustments...want you to miss out on something enjoyable because of a technicality. Yes, some characters are absolutely necessary to the storyline, but tweak each battle however you need to. Get clickin' JD

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Posts by jdkclix tagged campaign rules 
http://jdkclix.livejournal.com/2290.html      (Cached)   0 links
Published: 2 years, 3 months ago (Sun, 18 Mar 2007 13:46:45 PDT); 480 bytes
jdkclix


jdkclix

Campaign Rules Part 3

So you've got your team, and know how to make it better...or at least bigger. Now comes the fun part. Defeated Characters: -As mentioned, you lose 10 XP for every defeated character at the end of battle... Campaign Manager puts together, or selects a pre-existing, rescue scenario to play out immediately). Innocent Bystanders: -On each player's turn, one bystander is moved up their speed value

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Posts by jdkclix tagged campaign rules 
http://jdkclix.livejournal.com/1916.html      (Cached)   0 links
Published: 2 years, 3 months ago (Sun, 18 Mar 2007 13:32:22 PDT); 3549 bytes
jdkclix


jdkclix

Campaign Rules Part 2

So, you've got the hard part of building a team down. Now comes the fun of Experience Points, herein referred to as XP. Spending XP: - Promote your characters. If you're moving up one level within... -Accomplishing a scenario (25 XP. In multi-player games, a bonus 25 XP to the team or player who performed the final victory action) -XP can be lost as well. -10 XP per team member KO'd in battle

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Posts by jdkclix tagged campaign rules 
http://jdkclix.livejournal.com/1540.html      (Cached)   0 links
Published: 2 years, 3 months ago (Sun, 18 Mar 2007 12:44:13 PDT); 4826 bytes
jdkclix


jdkclix

Campaign Rules Part 1

These are the rules or guidelines I use for my campaigns. I've borrowed ideas from others, and tweaked them to my liking. They aren't carved in stone; I suggest you do what I did and adapt them to whatever... Squadron Supreme, Thunderbolts and Fantastic Four. Once you have your Founders and a Team Ability, give the group a name. For my records, I usually file the campaign based on the Team Name

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Posts by jdkclix tagged campaign rules 
http://jdkclix.livejournal.com/1355.html      (Cached)   0 links
Published: 2 years, 3 months ago (Sun, 18 Mar 2007 11:50:41 PDT); 2186 bytes
jdkclix

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